![]() I still do not see Zbrush being efficient in anything other than sculpting. It’s far easier and faster to learn software than it is to learn the things you do in that particular software, e.g. If you then decide to apply for jobs in game/film positions, you can always pick up Zbrush (or be so good that you may inspire others to look at sculpting in Blender ). Sculpting skills are transferable and it doesn’t matter which software you’re starting out in, it matters that you practice sculpting. In general? No, because Blender is a whole package.Ĭoming back to the original topic, as I heard from another sculptor - if you’re starting out, start with Blender. Mari it’s far better with Zbrush.ĭef depends on your role in a production environment and I absolutely understand why a lot of studios use Zbrush for sculpting and not blender.ĭoes this make Zbrush better than Blender? For a lot of things required in production settings - yes, absolutely. I’m sculpting in Blender myself and am missing a lot of things when it comes to “you don’t need high poly counts”, yes, but when you work with high level details in combination with e.g. Yes, Blender is better in a lot of things that other packages are missing, because Blender is not sculpting-software-only I def agree with you on a lot of things, but unfortunately Zbrush has a lot of advantages when it comes to an efficient workflow, not even talking about the sculping itself. with zbrush a sculpting software being around for much longer it has much more pre made assets and tools online if you are trying to do some very detailed and advance complex works.īut as far as overall capability goes they are not that different. In my opinion if you are trying to get to a triple A game studio or a large vfx studio you probably want to use zbrush as it’s the industry standard.īoth software are very capable, so at the end of the day it’s your skills that matter not the software you are using. ![]() It has a wider set of tools for sculpting (it’s a sculpting software after all) Has a faster voxel remesher (which is a fast way of remeshing while sculpting) In terms of handling polygons it’s faster than blender and can handle overall more polygons It has built in rendering engines and better modelling tools It’s easy to learn and have a very friendly user interface With so many updates it can handle a pretty decent amount of polygons (that is if using multi resolution modifiers, which zbrush also uses the same thing with a different name) My experience sculpting in both software was that: And because the render engine has baked in support for Photoshop files, I can crop photos with the Cropping tool from within the editor.I have also used both ( not as a professional though) but I have used both. For example, the undo function allows you to go back to the initial render to fix a specific problem or error. In addition to all of the above mentioned features, Blender also features some unique features that don't really fit under the category of "effects". These effects make the final image look like nothing less than a masterpiece. The gore pencil is perfect for making backgrounds, but the way it renders the color is actually by using a combination of Color Correction, Color Effects, Brush Strokes and Gradient Maps. This powerful feature is definitely one of the reasons why my clients ask me to get the Blender package installed in their office.īlender also features a powerful animation tool called the "gore pencil", which allows you to apply many different post-rendition effects to your images or photographs. Blender comes with a lot of user-created filters that you can use to make your pictures look like a million dollars.
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